P+ - Donkey Kong - Action - 0x119

Entry Script

  1. FloatVariableSet { variable: RandomAccessFloat (0x5), value: InternalConstantInt (0xbdf) }
  2. BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }
  3. CreateInterrupt { interrupt_id: None, action: 0x117, requirement: (AnimationEnd) }
  4. PreviousInterruptAddRequirement(OnGround)
  5. CreateInterrupt { interrupt_id: None, action: 0x11d, requirement: (InAir) }
  6. CreateInterrupt { interrupt_id: Some(10111), action: ThrowHeavyItem, requirement: (ButtonPress value(0)) }
  7. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(SpecialsMovement))
  8. CreateInterrupt { interrupt_id: None, action: 0x11b, requirement: (ButtonPress value(2)) }
  9. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(SpecialsMovement))
  10. PreviousInterruptAddRequirement(OnGround)
  11. CreateInterrupt { interrupt_id: None, action: 0x11a, requirement: ((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual InternalConstantInt (0xc42))) }
  12. PreviousInterruptAddRequirement((InternalConstantInt (0x520a) LessThan InternalConstantInt (0x59fb)))
  13. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(SpecialsMovement))
  14. PreviousInterruptAddRequirement(OnGround)
  15. CallEveryFrame { thread_id: 9, script: 0x1e518 }
  16. ChangeSubactionRestartFrame(ThrowFTurn)

Exit Script